17 Commits

Author SHA1 Message Date
aj73000 772d36c75e Push for Joel
Little changes for wall run.
2026-08-22 00:40:23 +01:00
Joel Edis 6ebace5154 Wallrun tuning
some slight changes to the wallrun
2026-08-09 06:19:19 +01:00
Joel Edis 1c173c156d Wallrun Added
Its not completely polished and is honestly somewhat a clusterfuck of the tutorial and my own adjustments, you can't walk backwards and trigger it. Player speed influences the speed of the wallrun, although this likely can be cleaned up and polished. But does the job for now.

Added Env_Ground, just a new prototype chamber with some quick blockout stuff. Will be expanded on as more gets added.
2026-08-09 05:37:44 +01:00
aj73000 3f081a1cf4 Update 08/08/26
Better crouch. Slide adds impulse but  still needs some height change and maybe some LR restrictions.
2026-08-08 22:57:24 +01:00
JD 25bcacb341 Working on base enemy behaviour tree 2026-08-06 00:34:26 +01:00
aj73000 8c9d25907d Update 05/08/26
Basic crouch that sucks tbh. Also added enemy detection fix and movement.
2026-08-05 03:22:30 +01:00
JD 97f18a29c7 Added Enemy base 2026-08-05 01:36:42 +01:00
aj73000 74427c720c Update 03/08/26
Moved air strafing into component.
2026-08-03 15:43:51 +01:00
Joel Edis 7f1b803aeb Uopdate 03/08/2026
fixed scale for the 94th time on the player character
2026-08-03 00:49:34 +01:00
aj73000 2922988b47 Update(3) 03/08/26
Changed clamp wish speed to min wish speed. If wish speed is less than this it will clamp to that. Added horizontal velocity clamp. Set values to constants for better encapsulation and safety.
2026-08-03 00:20:28 +01:00
aj73000 d34f846877 Update(2) 02/08/26
Removed free variables and cleaned code for air strafing.
2026-08-02 23:34:48 +01:00
aj73000 2324523952 Update 02/08/26
Changes to air strafing.
Added crouch input
2026-08-02 20:25:56 +01:00
aj73000 2fe09090f4 Revert "Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game"
This reverts commit fb9b420cb0, reversing
changes made to 5e298b3896.
2026-08-02 17:37:03 +01:00
JD fb9b420cb0 Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game 2026-08-02 16:04:03 +01:00
JD 5e298b3896 Added Air Strafing 2026-08-02 15:36:03 +01:00
Joel Edis d96de63696 Normalising player scale
changed collider scale and character scale
2026-08-02 02:45:38 +01:00
aj73000 0d7b736db1 Update 02/08/26
Sprint changes for feel.
2026-08-02 02:28:49 +01:00
38 changed files with 156 additions and 16 deletions
+62
View File
@@ -108,3 +108,65 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/NavigationSystem.RecastNavMesh]
bDrawPolyEdges=False
bDistinctlyDrawTilesBeingBuilt=True
DrawOffset=10.000000
bFixedTilePoolSize=False
TilePoolSize=1024
TileSizeUU=1020.000000
AverageLayersPerTile=3.000000
bMinimizeLinkPoolSize=True
NavMeshResolutionParams[0]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
NavMeshResolutionParams[1]=(CellSize=5.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
NavMeshResolutionParams[2]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
AgentRadius=20.000000
AgentHeight=172.000000
AgentMaxSlope=44.000000
MinRegionArea=0.000000
MergeRegionSize=400.000000
MaxVerticalMergeError=2147483647
MaxSimplificationError=1.300000
SimplificationElevationRatio=0.000000
MaxSimultaneousTileGenerationJobsCount=1024
TileNumberHardLimit=1048576
ExpectedMaxLayersPerTile=12
DefaultDrawDistance=5000.000000
DefaultMaxSearchNodes=2048.000000
DefaultMaxHierarchicalSearchNodes=2048.000000
LedgeSlopeFilterMode=Recast
RegionPartitioning=Watershed
LayerPartitioning=Watershed
RegionChunkSplits=2
LayerChunkSplits=2
bSortNavigationAreasByCost=True
bIsWorldPartitioned=False
bGenerateNavLinks=False
bPerformVoxelFiltering=True
bMarkLowHeightAreas=False
bUseExtraTopCellWhenMarkingAreas=True
bFilterLowSpanSequences=False
bFilterLowSpanFromTileCache=False
bDoFullyAsyncNavDataGathering=False
bUseBetterOffsetsFromCorners=True
bStoreEmptyTileLayers=False
bUseVirtualFilters=True
bUseVirtualGeometryFilteringAndDirtying=False
bAllowNavLinkAsPathEnd=False
TimeSliceFilterLedgeSpansMaxYProcess=13
TimeSliceLongDurationDebug=0.002000
InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
InvokerTilePriorityBumpIncrease=1
NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0))
+NavLinkJumpConfigs=(bEnabled=True,Name="",JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0),LinkProxy=None,bLinkProxyRegistered=False)
bUseVoxelCache=False
TileSetUpdateInterval=1.000000
HeuristicScale=0.999000
VerticalDeviationFromGroundCompensation=0.000000
[/Script/NavigationSystem.NavigationSystemV1]
bSkipAgentHeightCheckWhenPickingNavData=False
[/Script/AIModule.CrowdManager]
MaxAgentRadius=100.000000
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