Wallrun Added
Its not completely polished and is honestly somewhat a clusterfuck of the tutorial and my own adjustments, you can't walk backwards and trigger it. Player speed influences the speed of the wallrun, although this likely can be cleaned up and polished. But does the job for now. Added Env_Ground, just a new prototype chamber with some quick blockout stuff. Will be expanded on as more gets added.
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@@ -108,3 +108,65 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/NavigationSystem.RecastNavMesh]
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bDrawPolyEdges=False
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bDistinctlyDrawTilesBeingBuilt=True
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DrawOffset=10.000000
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bFixedTilePoolSize=False
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TilePoolSize=1024
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TileSizeUU=1020.000000
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AverageLayersPerTile=3.000000
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bMinimizeLinkPoolSize=True
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NavMeshResolutionParams[0]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
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NavMeshResolutionParams[1]=(CellSize=5.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
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NavMeshResolutionParams[2]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
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AgentRadius=20.000000
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AgentHeight=172.000000
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AgentMaxSlope=44.000000
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MinRegionArea=0.000000
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MergeRegionSize=400.000000
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MaxVerticalMergeError=2147483647
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MaxSimplificationError=1.300000
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SimplificationElevationRatio=0.000000
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MaxSimultaneousTileGenerationJobsCount=1024
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TileNumberHardLimit=1048576
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ExpectedMaxLayersPerTile=12
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DefaultDrawDistance=5000.000000
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DefaultMaxSearchNodes=2048.000000
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DefaultMaxHierarchicalSearchNodes=2048.000000
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LedgeSlopeFilterMode=Recast
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RegionPartitioning=Watershed
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LayerPartitioning=Watershed
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RegionChunkSplits=2
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LayerChunkSplits=2
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bSortNavigationAreasByCost=True
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bIsWorldPartitioned=False
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bGenerateNavLinks=False
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bPerformVoxelFiltering=True
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bMarkLowHeightAreas=False
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bUseExtraTopCellWhenMarkingAreas=True
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bFilterLowSpanSequences=False
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bFilterLowSpanFromTileCache=False
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bDoFullyAsyncNavDataGathering=False
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bUseBetterOffsetsFromCorners=True
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bStoreEmptyTileLayers=False
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bUseVirtualFilters=True
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bUseVirtualGeometryFilteringAndDirtying=False
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bAllowNavLinkAsPathEnd=False
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TimeSliceFilterLedgeSpansMaxYProcess=13
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TimeSliceLongDurationDebug=0.002000
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InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
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InvokerTilePriorityBumpIncrease=1
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NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0))
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+NavLinkJumpConfigs=(bEnabled=True,Name="",JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0),LinkProxy=None,bLinkProxyRegistered=False)
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bUseVoxelCache=False
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TileSetUpdateInterval=1.000000
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HeuristicScale=0.999000
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VerticalDeviationFromGroundCompensation=0.000000
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[/Script/NavigationSystem.NavigationSystemV1]
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bSkipAgentHeightCheckWhenPickingNavData=False
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[/Script/AIModule.CrowdManager]
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MaxAgentRadius=100.000000
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