Joel Edis 7faace54f1 Implemented Smoothing on Player Camera
Added smoothed camera when ascending and descending edges, or any Z offset in general. This value is also clamped.
Also added categories to variables/functions.
PlayerBean isn't rendered in first person yet its shadow is still rendered, this is to avoid any camera smoothing clipping.
2026-07-22 23:58:04 +01:00
2026-07-16 00:11:47 +01:00
2026-07-08 15:36:24 +01:00
2026-07-08 16:05:38 +01:00
2026-07-08 15:36:24 +01:00
2026-07-08 15:36:24 +01:00
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Description
Collaborative FPS Game Project
Readme 156 MiB