16 Commits

Author SHA1 Message Date
Joel Edis e1c5370ada Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game 2026-08-01 22:16:59 +01:00
Joel Edis 47ee62e044 Update 01082026
Added test Character Mesh
2026-08-01 22:14:31 +01:00
aj73000 8ea3e2c800 Update 01/08/26
Added hold sprint and fov change.
2026-08-01 21:21:20 +01:00
aj73000 96a5553511 Update(3) 26/07/26
Mannequin stuff
2026-07-26 22:16:42 +01:00
aj73000 292055ee9a Update(2) 26/7/26
Changing camera smooth for flat base capsule collider
2026-07-26 20:43:07 +01:00
aj73000 6fcde014c0 Update 26/07/26
Optimised update camera to macro.
2026-07-26 19:35:15 +01:00
aj73000 40fe5484ec Update 26/07/26
Changed maths to pure function for jump/gravity states. Added enum for air state.
2026-07-26 00:31:02 +01:00
Joel Edis 51302eae15 Changes 25/07/2026
Added more customisability for gravity states
Added curve system for camera shake
Initialise jump velocity on initialise
2026-07-25 23:14:30 +01:00
aj73000 1e69c698d6 Update(2) 25/07/26
Fixed issue with buffer jump.
2026-07-25 03:45:17 +01:00
aj73000 aca7001ca1 Update 25/07/26
Optimised the player velocity update to only just before landing from  updating every frame. Added sequence and removed not needed bool checks.
2026-07-25 03:15:42 +01:00
Joel Edis efcf4eb659 Added Camera Sway + Misc
Added subtle configurable camera sway
Created new directories for new Camera Blueprints
Simplified Initialize Functions
2026-07-23 20:11:38 +01:00
Joel Edis 70ca708365 Refactor camera smoothing and landing impact shake
- Move Camera Smoothing off Event Tick (now uses OnCharacterMovementUpdated)
- Rough Landing Shake Implemented
- Blueprint organisation and comments
2026-07-23 10:49:52 +01:00
Joel Edis ce1334c5cd Test Commit for webhook update
test
2026-07-23 00:15:26 +01:00
Joel Edis 7faace54f1 Implemented Smoothing on Player Camera
Added smoothed camera when ascending and descending edges, or any Z offset in general. This value is also clamped.
Also added categories to variables/functions.
PlayerBean isn't rendered in first person yet its shadow is still rendered, this is to avoid any camera smoothing clipping.
2026-07-22 23:58:04 +01:00
aj73000 d4549a521c Uopdate 20/07/26
Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
Joel Edis 86ddd3da26 added Blockout Meshes
Basic Stairs
Env_Test3 exploration
2026-07-19 07:43:10 +01:00
23 changed files with 60 additions and 15 deletions
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