Commit Graph

14 Commits

Author SHA1 Message Date
Joel Edis 6ebace5154 Wallrun tuning
some slight changes to the wallrun
2026-08-09 06:19:19 +01:00
Joel Edis 1c173c156d Wallrun Added
Its not completely polished and is honestly somewhat a clusterfuck of the tutorial and my own adjustments, you can't walk backwards and trigger it. Player speed influences the speed of the wallrun, although this likely can be cleaned up and polished. But does the job for now.

Added Env_Ground, just a new prototype chamber with some quick blockout stuff. Will be expanded on as more gets added.
2026-08-09 05:37:44 +01:00
Joel Edis 7f1b803aeb Uopdate 03/08/2026
fixed scale for the 94th time on the player character
2026-08-03 00:49:34 +01:00
Joel Edis 47ee62e044 Update 01082026
Added test Character Mesh
2026-08-01 22:14:31 +01:00
Joel Edis 51302eae15 Changes 25/07/2026
Added more customisability for gravity states
Added curve system for camera shake
Initialise jump velocity on initialise
2026-07-25 23:14:30 +01:00
Joel Edis efcf4eb659 Added Camera Sway + Misc
Added subtle configurable camera sway
Created new directories for new Camera Blueprints
Simplified Initialize Functions
2026-07-23 20:11:38 +01:00
Joel Edis 70ca708365 Refactor camera smoothing and landing impact shake
- Move Camera Smoothing off Event Tick (now uses OnCharacterMovementUpdated)
- Rough Landing Shake Implemented
- Blueprint organisation and comments
2026-07-23 10:49:52 +01:00
Joel Edis 7faace54f1 Implemented Smoothing on Player Camera
Added smoothed camera when ascending and descending edges, or any Z offset in general. This value is also clamped.
Also added categories to variables/functions.
PlayerBean isn't rendered in first person yet its shadow is still rendered, this is to avoid any camera smoothing clipping.
2026-07-22 23:58:04 +01:00
aj73000 d4549a521c Uopdate 20/07/26
Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
Joel Edis 86ddd3da26 added Blockout Meshes
Basic Stairs
Env_Test3 exploration
2026-07-19 07:43:10 +01:00
Joel Edis 7fdb967c21 Blueprint Organisation
Just a few changes to make the character blueprint easier on the eyes
2026-07-19 06:35:50 +01:00
Joel Edis 412b3d1fae Character Blueprint Updates
Added Jump system with a buffer and Coyote Jump
2026-07-19 05:39:56 +01:00
Joel Edis 21b46fa60d Added bp_Player_Joel
New 'Look' Func that allows you to move your mouse
Modified 'Movement'
- Uses Delta Seconds with speed which would otherwise create different player speeds based around frame rate
- Changed Normalise Node to Clamp Vector which should allow analogue input for controller peripherals
-Added 'Yaw-Only Movement Rotation' because the Look function would allow you to 'fly' as the rotation would interact with the forward vector, so it needed to be clamped in the Movement function.
- Changed 'Get/Set World Location' to 'Get/Set Actor Loaction', so the whole Pawn moves together and not tied to a specific component
- Added IMC_Player to allow IA_MouseLook to be Vector2D
- Added bp_gm_joel which is Env_Test3 custom gamemode to allow for BP_Player_Joel to be spawned only in that level
2026-07-15 03:47:36 +01:00
Joel Edis 7a78197020 Updating Directories
added placeholder gitkeep to directory folders
2026-07-13 19:06:06 +01:00