aj73000
2b5b113298
Update 11/10/26
...
Fixed some of PlayerBP and started slide
2026-10-11 04:46:42 +01:00
aj73000
ea35547223
Uopdate 04/09/26
...
New uopdate for crouch and slide.
2026-09-04 19:43:35 +01:00
aj73000
772d36c75e
Push for Joel
...
Little changes for wall run.
2026-08-22 00:40:23 +01:00
aj73000
3f081a1cf4
Update 08/08/26
...
Better crouch. Slide adds impulse but still needs some height change and maybe some LR restrictions.
2026-08-08 22:57:24 +01:00
aj73000
8c9d25907d
Update 05/08/26
...
Basic crouch that sucks tbh. Also added enemy detection fix and movement.
2026-08-05 03:22:30 +01:00
aj73000
74427c720c
Update 03/08/26
...
Moved air strafing into component.
2026-08-03 15:43:51 +01:00
aj73000
2922988b47
Update(3) 03/08/26
...
Changed clamp wish speed to min wish speed. If wish speed is less than this it will clamp to that. Added horizontal velocity clamp. Set values to constants for better encapsulation and safety.
2026-08-03 00:20:28 +01:00
aj73000
d34f846877
Update(2) 02/08/26
...
Removed free variables and cleaned code for air strafing.
2026-08-02 23:34:48 +01:00
aj73000
2324523952
Update 02/08/26
...
Changes to air strafing.
Added crouch input
2026-08-02 20:25:56 +01:00
aj73000
2fe09090f4
Revert "Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game "
...
This reverts commit fb9b420cb0 , reversing
changes made to 5e298b3896 .
2026-08-02 17:37:03 +01:00
aj73000
0d7b736db1
Update 02/08/26
...
Sprint changes for feel.
2026-08-02 02:28:49 +01:00
aj73000
8ea3e2c800
Update 01/08/26
...
Added hold sprint and fov change.
2026-08-01 21:21:20 +01:00
aj73000
96a5553511
Update(3) 26/07/26
...
Mannequin stuff
2026-07-26 22:16:42 +01:00
aj73000
292055ee9a
Update(2) 26/7/26
...
Changing camera smooth for flat base capsule collider
2026-07-26 20:43:07 +01:00
aj73000
6fcde014c0
Update 26/07/26
...
Optimised update camera to macro.
2026-07-26 19:35:15 +01:00
aj73000
40fe5484ec
Update 26/07/26
...
Changed maths to pure function for jump/gravity states. Added enum for air state.
2026-07-26 00:31:02 +01:00
aj73000
1e69c698d6
Update(2) 25/07/26
...
Fixed issue with buffer jump.
2026-07-25 03:45:17 +01:00
aj73000
aca7001ca1
Update 25/07/26
...
Optimised the player velocity update to only just before landing from updating every frame. Added sequence and removed not needed bool checks.
2026-07-25 03:15:42 +01:00
aj73000
d4549a521c
Uopdate 20/07/26
...
Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
aj73000
2e9aad3102
Changes 16/07/26
...
Changed player to character and changed movement IA to not have a d issue
2026-07-16 00:11:47 +01:00
aj73000
d3dde08885
Changed Player 15/07/26
...
Added player character class and changed Player BP to match.
2026-07-15 19:13:18 +01:00
aj73000
ee44cc7441
Fixed pythag multiply
...
Normalized to remove 5x5 extra movement.
2026-07-14 23:57:45 +01:00
aj73000
419e9d89c1
Player movement
...
Changed movement to work for directions. Added a speed variable
2026-07-14 23:39:23 +01:00
aj73000
36ab433535
Changes 14/07/26
2026-07-14 17:58:39 +01:00
aj73000
90eac794fd
Changes
...
Changes
2026-07-13 20:50:03 +01:00
aj73000
a608650989
Added player
...
Added basic bean player
2026-07-13 19:55:05 +01:00