aj73000
772d36c75e
Push for Joel
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Little changes for wall run.
2026-08-22 00:40:23 +01:00
Joel Edis
1c173c156d
Wallrun Added
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Its not completely polished and is honestly somewhat a clusterfuck of the tutorial and my own adjustments, you can't walk backwards and trigger it. Player speed influences the speed of the wallrun, although this likely can be cleaned up and polished. But does the job for now.
Added Env_Ground, just a new prototype chamber with some quick blockout stuff. Will be expanded on as more gets added.
2026-08-09 05:37:44 +01:00
aj73000
3f081a1cf4
Update 08/08/26
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Better crouch. Slide adds impulse but still needs some height change and maybe some LR restrictions.
2026-08-08 22:57:24 +01:00
aj73000
8c9d25907d
Update 05/08/26
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Basic crouch that sucks tbh. Also added enemy detection fix and movement.
2026-08-05 03:22:30 +01:00
aj73000
74427c720c
Update 03/08/26
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Moved air strafing into component.
2026-08-03 15:43:51 +01:00
Joel Edis
7f1b803aeb
Uopdate 03/08/2026
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fixed scale for the 94th time on the player character
2026-08-03 00:49:34 +01:00
aj73000
2922988b47
Update(3) 03/08/26
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Changed clamp wish speed to min wish speed. If wish speed is less than this it will clamp to that. Added horizontal velocity clamp. Set values to constants for better encapsulation and safety.
2026-08-03 00:20:28 +01:00
aj73000
d34f846877
Update(2) 02/08/26
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Removed free variables and cleaned code for air strafing.
2026-08-02 23:34:48 +01:00
aj73000
2324523952
Update 02/08/26
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Changes to air strafing.
Added crouch input
2026-08-02 20:25:56 +01:00
aj73000
2fe09090f4
Revert "Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game "
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This reverts commit fb9b420cb0 , reversing
changes made to 5e298b3896 .
2026-08-02 17:37:03 +01:00
JD
fb9b420cb0
Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game
2026-08-02 16:04:03 +01:00
JD
5e298b3896
Added Air Strafing
2026-08-02 15:36:03 +01:00
Joel Edis
d96de63696
Normalising player scale
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changed collider scale and character scale
2026-08-02 02:45:38 +01:00
aj73000
0d7b736db1
Update 02/08/26
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Sprint changes for feel.
2026-08-02 02:28:49 +01:00
aj73000
8ea3e2c800
Update 01/08/26
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Added hold sprint and fov change.
2026-08-01 21:21:20 +01:00
aj73000
96a5553511
Update(3) 26/07/26
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Mannequin stuff
2026-07-26 22:16:42 +01:00
aj73000
292055ee9a
Update(2) 26/7/26
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Changing camera smooth for flat base capsule collider
2026-07-26 20:43:07 +01:00
aj73000
6fcde014c0
Update 26/07/26
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Optimised update camera to macro.
2026-07-26 19:35:15 +01:00
aj73000
40fe5484ec
Update 26/07/26
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Changed maths to pure function for jump/gravity states. Added enum for air state.
2026-07-26 00:31:02 +01:00
aj73000
1e69c698d6
Update(2) 25/07/26
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Fixed issue with buffer jump.
2026-07-25 03:45:17 +01:00
aj73000
aca7001ca1
Update 25/07/26
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Optimised the player velocity update to only just before landing from updating every frame. Added sequence and removed not needed bool checks.
2026-07-25 03:15:42 +01:00
aj73000
d4549a521c
Uopdate 20/07/26
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Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
aj73000
2e9aad3102
Changes 16/07/26
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Changed player to character and changed movement IA to not have a d issue
2026-07-16 00:11:47 +01:00
aj73000
d3dde08885
Changed Player 15/07/26
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Added player character class and changed Player BP to match.
2026-07-15 19:13:18 +01:00