Implemented Smoothing on Player Camera

Added smoothed camera when ascending and descending edges, or any Z offset in general. This value is also clamped.
Also added categories to variables/functions.
PlayerBean isn't rendered in first person yet its shadow is still rendered, this is to avoid any camera smoothing clipping.
This commit is contained in:
Joel Edis
2026-07-22 23:58:04 +01:00
parent d4549a521c
commit 7faace54f1
4 changed files with 9 additions and 6 deletions
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