Wallrun Added
Its not completely polished and is honestly somewhat a clusterfuck of the tutorial and my own adjustments, you can't walk backwards and trigger it. Player speed influences the speed of the wallrun, although this likely can be cleaned up and polished. But does the job for now. Added Env_Ground, just a new prototype chamber with some quick blockout stuff. Will be expanded on as more gets added.
This commit is contained in:
@@ -108,3 +108,65 @@ ConnectionType=USBOnly
|
|||||||
bUseManualIPAddress=False
|
bUseManualIPAddress=False
|
||||||
ManualIPAddress=
|
ManualIPAddress=
|
||||||
|
|
||||||
|
[/Script/NavigationSystem.RecastNavMesh]
|
||||||
|
bDrawPolyEdges=False
|
||||||
|
bDistinctlyDrawTilesBeingBuilt=True
|
||||||
|
DrawOffset=10.000000
|
||||||
|
bFixedTilePoolSize=False
|
||||||
|
TilePoolSize=1024
|
||||||
|
TileSizeUU=1020.000000
|
||||||
|
AverageLayersPerTile=3.000000
|
||||||
|
bMinimizeLinkPoolSize=True
|
||||||
|
NavMeshResolutionParams[0]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
|
||||||
|
NavMeshResolutionParams[1]=(CellSize=5.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
|
||||||
|
NavMeshResolutionParams[2]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
|
||||||
|
AgentRadius=20.000000
|
||||||
|
AgentHeight=172.000000
|
||||||
|
AgentMaxSlope=44.000000
|
||||||
|
MinRegionArea=0.000000
|
||||||
|
MergeRegionSize=400.000000
|
||||||
|
MaxVerticalMergeError=2147483647
|
||||||
|
MaxSimplificationError=1.300000
|
||||||
|
SimplificationElevationRatio=0.000000
|
||||||
|
MaxSimultaneousTileGenerationJobsCount=1024
|
||||||
|
TileNumberHardLimit=1048576
|
||||||
|
ExpectedMaxLayersPerTile=12
|
||||||
|
DefaultDrawDistance=5000.000000
|
||||||
|
DefaultMaxSearchNodes=2048.000000
|
||||||
|
DefaultMaxHierarchicalSearchNodes=2048.000000
|
||||||
|
LedgeSlopeFilterMode=Recast
|
||||||
|
RegionPartitioning=Watershed
|
||||||
|
LayerPartitioning=Watershed
|
||||||
|
RegionChunkSplits=2
|
||||||
|
LayerChunkSplits=2
|
||||||
|
bSortNavigationAreasByCost=True
|
||||||
|
bIsWorldPartitioned=False
|
||||||
|
bGenerateNavLinks=False
|
||||||
|
bPerformVoxelFiltering=True
|
||||||
|
bMarkLowHeightAreas=False
|
||||||
|
bUseExtraTopCellWhenMarkingAreas=True
|
||||||
|
bFilterLowSpanSequences=False
|
||||||
|
bFilterLowSpanFromTileCache=False
|
||||||
|
bDoFullyAsyncNavDataGathering=False
|
||||||
|
bUseBetterOffsetsFromCorners=True
|
||||||
|
bStoreEmptyTileLayers=False
|
||||||
|
bUseVirtualFilters=True
|
||||||
|
bUseVirtualGeometryFilteringAndDirtying=False
|
||||||
|
bAllowNavLinkAsPathEnd=False
|
||||||
|
TimeSliceFilterLedgeSpansMaxYProcess=13
|
||||||
|
TimeSliceLongDurationDebug=0.002000
|
||||||
|
InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
|
||||||
|
InvokerTilePriorityBumpIncrease=1
|
||||||
|
NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0))
|
||||||
|
+NavLinkJumpConfigs=(bEnabled=True,Name="",JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0),LinkProxy=None,bLinkProxyRegistered=False)
|
||||||
|
bUseVoxelCache=False
|
||||||
|
TileSetUpdateInterval=1.000000
|
||||||
|
HeuristicScale=0.999000
|
||||||
|
VerticalDeviationFromGroundCompensation=0.000000
|
||||||
|
|
||||||
|
[/Script/NavigationSystem.NavigationSystemV1]
|
||||||
|
bSkipAgentHeightCheckWhenPickingNavData=False
|
||||||
|
|
||||||
|
[/Script/AIModule.CrowdManager]
|
||||||
|
MaxAgentRadius=100.000000
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user