Wallrun Added

Its not completely polished and is honestly somewhat a clusterfuck of the tutorial and my own adjustments, you can't walk backwards and trigger it. Player speed influences the speed of the wallrun, although this likely can be cleaned up and polished. But does the job for now.

Added Env_Ground, just a new prototype chamber with some quick blockout stuff. Will be expanded on as more gets added.
This commit is contained in:
Joel Edis
2026-08-09 05:37:44 +01:00
parent 3f081a1cf4
commit 1c173c156d
14 changed files with 99 additions and 4 deletions
+62
View File
@@ -108,3 +108,65 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/NavigationSystem.RecastNavMesh]
bDrawPolyEdges=False
bDistinctlyDrawTilesBeingBuilt=True
DrawOffset=10.000000
bFixedTilePoolSize=False
TilePoolSize=1024
TileSizeUU=1020.000000
AverageLayersPerTile=3.000000
bMinimizeLinkPoolSize=True
NavMeshResolutionParams[0]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
NavMeshResolutionParams[1]=(CellSize=5.000000,CellHeight=15.000000,AgentMaxStepHeight=35.000000)
NavMeshResolutionParams[2]=(CellSize=5.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
AgentRadius=20.000000
AgentHeight=172.000000
AgentMaxSlope=44.000000
MinRegionArea=0.000000
MergeRegionSize=400.000000
MaxVerticalMergeError=2147483647
MaxSimplificationError=1.300000
SimplificationElevationRatio=0.000000
MaxSimultaneousTileGenerationJobsCount=1024
TileNumberHardLimit=1048576
ExpectedMaxLayersPerTile=12
DefaultDrawDistance=5000.000000
DefaultMaxSearchNodes=2048.000000
DefaultMaxHierarchicalSearchNodes=2048.000000
LedgeSlopeFilterMode=Recast
RegionPartitioning=Watershed
LayerPartitioning=Watershed
RegionChunkSplits=2
LayerChunkSplits=2
bSortNavigationAreasByCost=True
bIsWorldPartitioned=False
bGenerateNavLinks=False
bPerformVoxelFiltering=True
bMarkLowHeightAreas=False
bUseExtraTopCellWhenMarkingAreas=True
bFilterLowSpanSequences=False
bFilterLowSpanFromTileCache=False
bDoFullyAsyncNavDataGathering=False
bUseBetterOffsetsFromCorners=True
bStoreEmptyTileLayers=False
bUseVirtualFilters=True
bUseVirtualGeometryFilteringAndDirtying=False
bAllowNavLinkAsPathEnd=False
TimeSliceFilterLedgeSpansMaxYProcess=13
TimeSliceLongDurationDebug=0.002000
InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
InvokerTilePriorityBumpIncrease=1
NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,DownDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",UpDirectionAreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0))
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bUseVoxelCache=False
TileSetUpdateInterval=1.000000
HeuristicScale=0.999000
VerticalDeviationFromGroundCompensation=0.000000
[/Script/NavigationSystem.NavigationSystemV1]
bSkipAgentHeightCheckWhenPickingNavData=False
[/Script/AIModule.CrowdManager]
MaxAgentRadius=100.000000