Joel Edis
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d96de63696
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Normalising player scale
changed collider scale and character scale
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2026-08-02 02:45:38 +01:00 |
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aj73000
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0d7b736db1
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Update 02/08/26
Sprint changes for feel.
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2026-08-02 02:28:49 +01:00 |
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aj73000
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8ea3e2c800
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Update 01/08/26
Added hold sprint and fov change.
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2026-08-01 21:21:20 +01:00 |
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aj73000
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96a5553511
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Update(3) 26/07/26
Mannequin stuff
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2026-07-26 22:16:42 +01:00 |
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aj73000
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292055ee9a
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Update(2) 26/7/26
Changing camera smooth for flat base capsule collider
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2026-07-26 20:43:07 +01:00 |
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aj73000
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6fcde014c0
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Update 26/07/26
Optimised update camera to macro.
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2026-07-26 19:35:15 +01:00 |
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aj73000
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40fe5484ec
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Update 26/07/26
Changed maths to pure function for jump/gravity states. Added enum for air state.
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2026-07-26 00:31:02 +01:00 |
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aj73000
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1e69c698d6
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Update(2) 25/07/26
Fixed issue with buffer jump.
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2026-07-25 03:45:17 +01:00 |
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aj73000
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aca7001ca1
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Update 25/07/26
Optimised the player velocity update to only just before landing from updating every frame. Added sequence and removed not needed bool checks.
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2026-07-25 03:15:42 +01:00 |
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aj73000
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d4549a521c
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Uopdate 20/07/26
Changed player to not set buffer to false every jump
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2026-07-20 00:23:52 +01:00 |
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aj73000
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2e9aad3102
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Changes 16/07/26
Changed player to character and changed movement IA to not have a d issue
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2026-07-16 00:11:47 +01:00 |
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aj73000
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d3dde08885
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Changed Player 15/07/26
Added player character class and changed Player BP to match.
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2026-07-15 19:13:18 +01:00 |
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