Joel Edis
d96de63696
Normalising player scale
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changed collider scale and character scale
2026-08-02 02:45:38 +01:00
aj73000
0d7b736db1
Update 02/08/26
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Sprint changes for feel.
2026-08-02 02:28:49 +01:00
Joel Edis
e1c5370ada
Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game
2026-08-01 22:16:59 +01:00
Joel Edis
47ee62e044
Update 01082026
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Added test Character Mesh
2026-08-01 22:14:31 +01:00
aj73000
8ea3e2c800
Update 01/08/26
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Added hold sprint and fov change.
2026-08-01 21:21:20 +01:00
aj73000
96a5553511
Update(3) 26/07/26
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Mannequin stuff
2026-07-26 22:16:42 +01:00
aj73000
292055ee9a
Update(2) 26/7/26
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Changing camera smooth for flat base capsule collider
2026-07-26 20:43:07 +01:00
aj73000
6fcde014c0
Update 26/07/26
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Optimised update camera to macro.
2026-07-26 19:35:15 +01:00
aj73000
40fe5484ec
Update 26/07/26
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Changed maths to pure function for jump/gravity states. Added enum for air state.
2026-07-26 00:31:02 +01:00
Joel Edis
51302eae15
Changes 25/07/2026
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Added more customisability for gravity states
Added curve system for camera shake
Initialise jump velocity on initialise
2026-07-25 23:14:30 +01:00
aj73000
1e69c698d6
Update(2) 25/07/26
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Fixed issue with buffer jump.
2026-07-25 03:45:17 +01:00
aj73000
aca7001ca1
Update 25/07/26
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Optimised the player velocity update to only just before landing from updating every frame. Added sequence and removed not needed bool checks.
2026-07-25 03:15:42 +01:00
Joel Edis
efcf4eb659
Added Camera Sway + Misc
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Added subtle configurable camera sway
Created new directories for new Camera Blueprints
Simplified Initialize Functions
2026-07-23 20:11:38 +01:00
Joel Edis
70ca708365
Refactor camera smoothing and landing impact shake
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- Move Camera Smoothing off Event Tick (now uses OnCharacterMovementUpdated)
- Rough Landing Shake Implemented
- Blueprint organisation and comments
2026-07-23 10:49:52 +01:00
Joel Edis
7faace54f1
Implemented Smoothing on Player Camera
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Added smoothed camera when ascending and descending edges, or any Z offset in general. This value is also clamped.
Also added categories to variables/functions.
PlayerBean isn't rendered in first person yet its shadow is still rendered, this is to avoid any camera smoothing clipping.
2026-07-22 23:58:04 +01:00
aj73000
d4549a521c
Uopdate 20/07/26
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Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
Joel Edis
86ddd3da26
added Blockout Meshes
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Basic Stairs
Env_Test3 exploration
2026-07-19 07:43:10 +01:00
Joel Edis
7fdb967c21
Blueprint Organisation
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Just a few changes to make the character blueprint easier on the eyes
2026-07-19 06:35:50 +01:00
Joel Edis
412b3d1fae
Character Blueprint Updates
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Added Jump system with a buffer and Coyote Jump
2026-07-19 05:39:56 +01:00
aj73000
2e9aad3102
Changes 16/07/26
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Changed player to character and changed movement IA to not have a d issue
2026-07-16 00:11:47 +01:00
aj73000
d3dde08885
Changed Player 15/07/26
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Added player character class and changed Player BP to match.
2026-07-15 19:13:18 +01:00
Joel Edis
21b46fa60d
Added bp_Player_Joel
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New 'Look' Func that allows you to move your mouse
Modified 'Movement'
- Uses Delta Seconds with speed which would otherwise create different player speeds based around frame rate
- Changed Normalise Node to Clamp Vector which should allow analogue input for controller peripherals
-Added 'Yaw-Only Movement Rotation' because the Look function would allow you to 'fly' as the rotation would interact with the forward vector, so it needed to be clamped in the Movement function.
- Changed 'Get/Set World Location' to 'Get/Set Actor Loaction', so the whole Pawn moves together and not tied to a specific component
- Added IMC_Player to allow IA_MouseLook to be Vector2D
- Added bp_gm_joel which is Env_Test3 custom gamemode to allow for BP_Player_Joel to be spawned only in that level
2026-07-15 03:47:36 +01:00
aj73000
ee44cc7441
Fixed pythag multiply
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Normalized to remove 5x5 extra movement.
2026-07-14 23:57:45 +01:00
aj73000
419e9d89c1
Player movement
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Changed movement to work for directions. Added a speed variable
2026-07-14 23:39:23 +01:00
Joel Edis
ec19a33690
Changes of Player 14/07/26
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Changed to setworldposition and sweep
Set Capsule to Root for collision to work
2026-07-14 23:01:16 +01:00
aj73000
36ab433535
Changes 14/07/26
2026-07-14 17:58:39 +01:00
aj73000
90eac794fd
Changes
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Changes
2026-07-13 20:50:03 +01:00
Joel Edis
60ea75e4f3
Created Env_Test2
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2nd Environment Test
2026-07-13 20:27:17 +01:00
aj73000
a608650989
Added player
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Added basic bean player
2026-07-13 19:55:05 +01:00
Joel Edis
f6185384c0
Moving primitive into folder in Lvl_FirstPerson
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organisation
2026-07-13 19:39:28 +01:00
Joel Edis
716e479316
bean update
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changed bean position and added second bean for gameplay purposes
2026-07-13 19:25:20 +01:00
Joel Edis
7a78197020
Updating Directories
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added placeholder gitkeep to directory folders
2026-07-13 19:06:06 +01:00
Joel Edis
f17a39d6c1
Test
2026-07-08 15:49:10 +01:00
Joel Edis
58770f3f10
Test Commit
2026-07-08 15:36:24 +01:00