Commit Graph

40 Commits

Author SHA1 Message Date
aj73000 74427c720c Update 03/08/26
Moved air strafing into component.
2026-08-03 15:43:51 +01:00
Joel Edis 7f1b803aeb Uopdate 03/08/2026
fixed scale for the 94th time on the player character
2026-08-03 00:49:34 +01:00
aj73000 2922988b47 Update(3) 03/08/26
Changed clamp wish speed to min wish speed. If wish speed is less than this it will clamp to that. Added horizontal velocity clamp. Set values to constants for better encapsulation and safety.
2026-08-03 00:20:28 +01:00
aj73000 d34f846877 Update(2) 02/08/26
Removed free variables and cleaned code for air strafing.
2026-08-02 23:34:48 +01:00
aj73000 2324523952 Update 02/08/26
Changes to air strafing.
Added crouch input
2026-08-02 20:25:56 +01:00
aj73000 2fe09090f4 Revert "Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game"
This reverts commit fb9b420cb0, reversing
changes made to 5e298b3896.
2026-08-02 17:37:03 +01:00
JD fb9b420cb0 Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game 2026-08-02 16:04:03 +01:00
JD 5e298b3896 Added Air Strafing 2026-08-02 15:36:03 +01:00
Joel Edis d96de63696 Normalising player scale
changed collider scale and character scale
2026-08-02 02:45:38 +01:00
aj73000 0d7b736db1 Update 02/08/26
Sprint changes for feel.
2026-08-02 02:28:49 +01:00
Joel Edis e1c5370ada Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game 2026-08-01 22:16:59 +01:00
Joel Edis 47ee62e044 Update 01082026
Added test Character Mesh
2026-08-01 22:14:31 +01:00
aj73000 8ea3e2c800 Update 01/08/26
Added hold sprint and fov change.
2026-08-01 21:21:20 +01:00
aj73000 96a5553511 Update(3) 26/07/26
Mannequin stuff
2026-07-26 22:16:42 +01:00
aj73000 292055ee9a Update(2) 26/7/26
Changing camera smooth for flat base capsule collider
2026-07-26 20:43:07 +01:00
aj73000 6fcde014c0 Update 26/07/26
Optimised update camera to macro.
2026-07-26 19:35:15 +01:00
aj73000 40fe5484ec Update 26/07/26
Changed maths to pure function for jump/gravity states. Added enum for air state.
2026-07-26 00:31:02 +01:00
Joel Edis 51302eae15 Changes 25/07/2026
Added more customisability for gravity states
Added curve system for camera shake
Initialise jump velocity on initialise
2026-07-25 23:14:30 +01:00
aj73000 1e69c698d6 Update(2) 25/07/26
Fixed issue with buffer jump.
2026-07-25 03:45:17 +01:00
aj73000 aca7001ca1 Update 25/07/26
Optimised the player velocity update to only just before landing from  updating every frame. Added sequence and removed not needed bool checks.
2026-07-25 03:15:42 +01:00
Joel Edis efcf4eb659 Added Camera Sway + Misc
Added subtle configurable camera sway
Created new directories for new Camera Blueprints
Simplified Initialize Functions
2026-07-23 20:11:38 +01:00
Joel Edis 70ca708365 Refactor camera smoothing and landing impact shake
- Move Camera Smoothing off Event Tick (now uses OnCharacterMovementUpdated)
- Rough Landing Shake Implemented
- Blueprint organisation and comments
2026-07-23 10:49:52 +01:00
Joel Edis 7faace54f1 Implemented Smoothing on Player Camera
Added smoothed camera when ascending and descending edges, or any Z offset in general. This value is also clamped.
Also added categories to variables/functions.
PlayerBean isn't rendered in first person yet its shadow is still rendered, this is to avoid any camera smoothing clipping.
2026-07-22 23:58:04 +01:00
aj73000 d4549a521c Uopdate 20/07/26
Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
Joel Edis 86ddd3da26 added Blockout Meshes
Basic Stairs
Env_Test3 exploration
2026-07-19 07:43:10 +01:00
Joel Edis 7fdb967c21 Blueprint Organisation
Just a few changes to make the character blueprint easier on the eyes
2026-07-19 06:35:50 +01:00
Joel Edis 412b3d1fae Character Blueprint Updates
Added Jump system with a buffer and Coyote Jump
2026-07-19 05:39:56 +01:00
aj73000 2e9aad3102 Changes 16/07/26
Changed player to character and changed movement IA to not have a d issue
2026-07-16 00:11:47 +01:00
aj73000 d3dde08885 Changed Player 15/07/26
Added player character class and changed Player BP to match.
2026-07-15 19:13:18 +01:00
Joel Edis 21b46fa60d Added bp_Player_Joel
New 'Look' Func that allows you to move your mouse
Modified 'Movement'
- Uses Delta Seconds with speed which would otherwise create different player speeds based around frame rate
- Changed Normalise Node to Clamp Vector which should allow analogue input for controller peripherals
-Added 'Yaw-Only Movement Rotation' because the Look function would allow you to 'fly' as the rotation would interact with the forward vector, so it needed to be clamped in the Movement function.
- Changed 'Get/Set World Location' to 'Get/Set Actor Loaction', so the whole Pawn moves together and not tied to a specific component
- Added IMC_Player to allow IA_MouseLook to be Vector2D
- Added bp_gm_joel which is Env_Test3 custom gamemode to allow for BP_Player_Joel to be spawned only in that level
2026-07-15 03:47:36 +01:00
aj73000 ee44cc7441 Fixed pythag multiply
Normalized to remove 5x5 extra movement.
2026-07-14 23:57:45 +01:00
aj73000 419e9d89c1 Player movement
Changed movement to work for directions. Added a speed variable
2026-07-14 23:39:23 +01:00
Joel Edis ec19a33690 Changes of Player 14/07/26
Changed to setworldposition and sweep
Set Capsule to Root for collision to work
2026-07-14 23:01:16 +01:00
aj73000 36ab433535 Changes 14/07/26 2026-07-14 17:58:39 +01:00
aj73000 90eac794fd Changes
Changes
2026-07-13 20:50:03 +01:00
Joel Edis 60ea75e4f3 Created Env_Test2
2nd Environment Test
2026-07-13 20:27:17 +01:00
aj73000 a608650989 Added player
Added basic bean player
2026-07-13 19:55:05 +01:00
Joel Edis f6185384c0 Moving primitive into folder in Lvl_FirstPerson
organisation
2026-07-13 19:39:28 +01:00
Joel Edis 7a78197020 Updating Directories
added placeholder gitkeep to directory folders
2026-07-13 19:06:06 +01:00
Joel Edis f17a39d6c1 Test 2026-07-08 15:49:10 +01:00