aj73000
2324523952
Update 02/08/26
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Changes to air strafing.
Added crouch input
2026-08-02 20:25:56 +01:00
aj73000
2fe09090f4
Revert "Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game "
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This reverts commit fb9b420cb0 , reversing
changes made to 5e298b3896 .
2026-08-02 17:37:03 +01:00
JD
fb9b420cb0
Merge branch 'main' of https://git.kirbynet.work/joel/FPS-Game
2026-08-02 16:04:03 +01:00
JD
5e298b3896
Added Air Strafing
2026-08-02 15:36:03 +01:00
Joel Edis
d96de63696
Normalising player scale
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changed collider scale and character scale
2026-08-02 02:45:38 +01:00
aj73000
0d7b736db1
Update 02/08/26
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Sprint changes for feel.
2026-08-02 02:28:49 +01:00
aj73000
8ea3e2c800
Update 01/08/26
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Added hold sprint and fov change.
2026-08-01 21:21:20 +01:00
aj73000
96a5553511
Update(3) 26/07/26
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Mannequin stuff
2026-07-26 22:16:42 +01:00
aj73000
292055ee9a
Update(2) 26/7/26
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Changing camera smooth for flat base capsule collider
2026-07-26 20:43:07 +01:00
aj73000
6fcde014c0
Update 26/07/26
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Optimised update camera to macro.
2026-07-26 19:35:15 +01:00
aj73000
40fe5484ec
Update 26/07/26
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Changed maths to pure function for jump/gravity states. Added enum for air state.
2026-07-26 00:31:02 +01:00
aj73000
1e69c698d6
Update(2) 25/07/26
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Fixed issue with buffer jump.
2026-07-25 03:45:17 +01:00
aj73000
aca7001ca1
Update 25/07/26
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Optimised the player velocity update to only just before landing from updating every frame. Added sequence and removed not needed bool checks.
2026-07-25 03:15:42 +01:00
aj73000
d4549a521c
Uopdate 20/07/26
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Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
aj73000
2e9aad3102
Changes 16/07/26
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Changed player to character and changed movement IA to not have a d issue
2026-07-16 00:11:47 +01:00
aj73000
d3dde08885
Changed Player 15/07/26
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Added player character class and changed Player BP to match.
2026-07-15 19:13:18 +01:00
Joel Edis
21b46fa60d
Added bp_Player_Joel
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New 'Look' Func that allows you to move your mouse
Modified 'Movement'
- Uses Delta Seconds with speed which would otherwise create different player speeds based around frame rate
- Changed Normalise Node to Clamp Vector which should allow analogue input for controller peripherals
-Added 'Yaw-Only Movement Rotation' because the Look function would allow you to 'fly' as the rotation would interact with the forward vector, so it needed to be clamped in the Movement function.
- Changed 'Get/Set World Location' to 'Get/Set Actor Loaction', so the whole Pawn moves together and not tied to a specific component
- Added IMC_Player to allow IA_MouseLook to be Vector2D
- Added bp_gm_joel which is Env_Test3 custom gamemode to allow for BP_Player_Joel to be spawned only in that level
2026-07-15 03:47:36 +01:00
aj73000
ee44cc7441
Fixed pythag multiply
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Normalized to remove 5x5 extra movement.
2026-07-14 23:57:45 +01:00
aj73000
419e9d89c1
Player movement
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Changed movement to work for directions. Added a speed variable
2026-07-14 23:39:23 +01:00
Joel Edis
ec19a33690
Changes of Player 14/07/26
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Changed to setworldposition and sweep
Set Capsule to Root for collision to work
2026-07-14 23:01:16 +01:00
aj73000
36ab433535
Changes 14/07/26
2026-07-14 17:58:39 +01:00
aj73000
90eac794fd
Changes
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Changes
2026-07-13 20:50:03 +01:00
aj73000
a608650989
Added player
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Added basic bean player
2026-07-13 19:55:05 +01:00
Joel Edis
7a78197020
Updating Directories
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added placeholder gitkeep to directory folders
2026-07-13 19:06:06 +01:00