5 Commits

Author SHA1 Message Date
Joel Edis 7faace54f1 Implemented Smoothing on Player Camera
Added smoothed camera when ascending and descending edges, or any Z offset in general. This value is also clamped.
Also added categories to variables/functions.
PlayerBean isn't rendered in first person yet its shadow is still rendered, this is to avoid any camera smoothing clipping.
2026-07-22 23:58:04 +01:00
aj73000 d4549a521c Uopdate 20/07/26
Changed player to not set buffer to false every jump
2026-07-20 00:23:52 +01:00
Joel Edis 86ddd3da26 added Blockout Meshes
Basic Stairs
Env_Test3 exploration
2026-07-19 07:43:10 +01:00
Joel Edis 7fdb967c21 Blueprint Organisation
Just a few changes to make the character blueprint easier on the eyes
2026-07-19 06:35:50 +01:00
Joel Edis 412b3d1fae Character Blueprint Updates
Added Jump system with a buffer and Coyote Jump
2026-07-19 05:39:56 +01:00